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There’s a levelling system that unlocks the better power ups, and XP is slow to come by, so maxing out is going to take some work. There’s regular tournaments, where you’ll compete against the others on your friends list for high scores (and rewards). There’s a couple of features designed to keep you coming back every day. And in that context, the game offers more than enough gems to keep you going. It’s the perfect toilet companion game, to be frank – that minute of downtime when the day’s work becomes just too stressful.
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Doing well at a game will earn some gems, and every day you’re gifted a handful of bonus gems, but the only way to play this for hours on end is to fork over real money for virtual sackloads of gems.īut this game doesn’t work for play sessions of hours on end. Furthermore, these power ups cost “gems,” of which you’ve always got a limited supply. What’s interesting here is that you’re limited in terms of how many power ups you can take into any give 60-second game. The game is entirely controlled through the touch screen, and it’s both responsive and easy to work with. Games are limited to 60 seconds a time, and the idea is to try to earn high scores by the usual process of chaining and activating power ups. The game itself is a basic match-3 puzzler in the vein of Bejewelled Blitz.
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While it tries hard to make people pay to unlock all the goodies, it’s perfectly playable without playing a cent – it’s just going to take a while to get the good stuff. It’s from Alawar, so its heritage in iPhone/ Android gaming is obvious from the outset, but that’s not to say it isn’t worth looking to. See, Montezuma Blitz is a lot of fun, and has had me dusting off my poor Vita more than anything else of late.
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We don’t usually review free games at Digitally Downloaded – after all, what’s the point when you can simply try the game for yourself, but I felt compelled to review Montezuma Blitz on the Vita, simply to point out its existence if nothing else.
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